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Alex Rivers

Graduate student in Games Design and Development. Bridging the gap between technical logic and cinematic storytelling through immersive digital experiences.

01

Neon Horizon: Tactical Ops

A high-stakes tactical shooter focused on real-time logistics and atmospheric tension. Developed using Unreal Engine 5.2 with a modular architecture for rapid prototyping.

02

Neon Horizon: Tactical Ops

A high-stakes tactical shooter focusing on modular combat systems and atmospheric environmental storytelling. Developed using Unreal Engine 5 with custom procedural generation.

03

Neon Horizon: Tactical Ops

A high-stakes tactical shooter focusing on real-time logistics and strategic decision-making under pressure. Developed using Unreal Engine 5 with custom procedural generation systems.

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