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Ronik Quessou

About me

Technical Artist

Hello! I'm Ronik. I enjoy designing levels and environments in games as well as creating immersive lighting and audio for games as I enjoy seeing the development happen visually. I thrive working under deadlines as it gives me motivation to complete projects that are assigned to me. In my spare time, I enjoy walking in nature, playing sports and taking inspiration from the places I see and visit. 

Previously studied Games Design in BTEC Extended Diploma

I hope you enjoy my portfolio!

Azriel1.png
Help Me!

Unreal Engine

A Unreal Engine 5 Horror game which implements AI enemy states, lighting, sound, UI and level design.

Azriel: The Fallen Angel

Maya/Unity

A original character inspired by Lucifer, 3D modelled and rigged in Maya for Unity gameplay.

Landslide: Houdini VFX

Houdini

A landslide simulation built within Houdini using procedural node networks for realism.

Technical Audio

Unreal/Reaper

Immersive soundscapes created in Reaper and implemented in Unreal Engine 5 levels.

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